PRODUCTIVE GAMES LEADERS PLAY
(1) The Facilitator:
— Makes it easy for people to do their jobs.
— Uses key log technique to solve problems.
(2) The Enabler:
— Teaches people how and why, not just what.
— Keeps interference to a minimum.
(3) The Empowerer:
— Generates enthusiasm.
— Helps people discover better ways.
(4) The Guide:
— Sets a good example.
— Leads people to peak performance.
(5) The Encourager:
— Helps people believe in themselves.
— Lifts people when they feel down, but without assuming responsibility for their problems.
(6) The Complimenter:
— Tries to catch people doing something right.
— Gives compliments in public; criticizes only in private.
(7) The Peacemaker:
— Works constructively to settle disputes.
— Serves as an advocate to both management and workers.
(8) The Communicator:
— Listens responsively.
— Keeps constant dialog going.
(9) The Challenger:
— Shows people their potential, without highlighting their failures.
— Rewards people for their progress.
(10) The Evaluator:
— Makes clear what is expected.
— Inspects results.
— Let’s people know exactly where they stand.
UNPRODUCTIVE GAMES LEADERS PLAY
(1) The Fog Maker:
— Keeps people guessing about what’s expected, how well they’re doing and what’s going to happen.
— Figures the fuzzier the instructions the easier it is to find
(2) The Exterminator:
— Motto is, “Come on, make my day!”
— Tells people to do it or get fired.
(3) The God-Player:
— Whatever people do is not good enough.
— Uses phrases like, “Any idiot ought to know better than that!”
(4) The Social Director:
— Often asks, “Is everybody happy?”
— Assumes personal responsibility for everyone’s problems.
(5) The Do-It-Yourselfer:
— Believes that, if you want something done right, you have to do it yourself.
— Is a collector of other people’s monkeys.
(6) The Carrom Shooter:
— Never talks directly to anyone. Takes pot shots at one employee through another.
— Carries gunny sack and stuffs feelings down in it.
(7) The Old-Timer:
— Often laments, “I remember when people used to work for a living.”
— At every suggestion, replies, “That’s not the way we’ve always done it.”
(8) The Paper Hanger:
— Doesn’t process paperwork; just shuffles papers.
— Motto is: “I know it’s in here, somewhere.”
(9) The Prosecutor:
— Publicly and loudly attacks anybody who errs.
— Assumes everybody’s guilty until proven innocent.
(10) The Wimp:
— Afraid to confront anybody.
— Hates everybody but wouldn’t dare tell them.
Copyright 2021, by Creative Services, Inc., P. O. Box 6008, High Point, NC 27262. All rights reserved.